![]() It's a great piece of software, but it's unstable. I'm at the point that I sculpt with Blender, retopo and paint with 3D Coat, Can't make a normal map with 3D Coat because it just doesn't work and I've been consistently in the dev forums with this issue, same thing with rendering. ![]() Each products score is calculated with real-time data from verified user reviews, to help you make the best choice between these two options, and decide which one is best for your business needs. By contrast, ZBrush rates 4.7/5 stars with 99 reviews. 3DCoat, but this made the process less organic and fluid. Houdini rates 4.5/5 stars with 33 reviews. I use 3D Coat everyday to make characters and like I said it's too unstable to use. or retopologize the underlying mesh to be able to continue to sculpt. I will agree it's great for retopo and UV's. It s umbeatable for curve modeling l and also vector extrusions and creating good assets for games for exemple. 2118 likes, 33 comments - jamajurabaev on March 14, 2020: 8K Clay textures + Blender/3dcoat/Zbrush Clay brushes coming soon. The other software I use all the Time is Rhino3D v7. If this message remains, it may be due to cookies being disabled or to an ad blocker. This is a section of the forum specifically for final and beta releases and discussing new developments. Though it is similar to these programs, it also has a lot of unique features. And it’s not so easy to use with plenty keys combinations to know very well. We will look at how we can take advantage of 3D. 3D Coat is a sculpting and texturing package often likened to ZBrush or Mudbox. It s very good and powerfull but not as good as 3DCoat for retopo and UVs. Substance Painter is the industry standard for procedural texture painting and the layer system is very powerful, like a 3D version of photoshop. I would say 3D-Coat is simpler but also more straightforward if you just want to paint on some geometry. ![]() ZBrush is the direct concurrent of 3DCoat. If you are lacking a good UV mapper or retopology program, both of 3D-Coats are very good. Blender is great for low poly modeling, but like many other SUBD modelers like Cinema4D, Maya, 3DSMAX, Modo, etc But it s an open source software, Free, with no support, it can t compare to 3DCoat. If you don’t need to use the software during one or two months, you still have to pay during those months.This is not good and unfair. Blender is not as good as 3D Coat for sculpting, retopo and UVs and by far. I don t like substance subscription obligation, you have to pay every month to be able to use the software. It works fine and is umbeatable for retopo, sculpting and UVs. Either will give you great value for your dollar really and allow you to do everything you need from beginning to end.From my side, I’m very glad with 3DCoat on my PC Windows 10. Pixologic has shown they are paying attention too with their latest updates, which though not as frequent, are usually major despite being point releases. Now is an especially great time to get involved because he’s working hard on v4, which is going to be the next major release, and is seeking opinions and bug reports from users. Updates are very frequent and Andrew will usually fix a reported bug, or even add a requested feature, when asked. One thing I really love about 3D Coat is how attentive the developer is to artists. It’s impossible to decide which one is better really. ![]() Voxels can be a lot of fun and very liberating, very much like real clay in fact, though ZBrush has made decent strides in this area lately too thanks to Dynamesh. Most everything else I prefer 3D Coat for, especially retopology. I like ZBrush for sculpting and rendering, the latter being light years ahead of 3D Coat (though still no where near renderers like V-ray).
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